Here is a handy thing to remember. Today I was working on a complex organically shaped model. It had a perfect UVW Unwrap modifier applied to it at one time and then the stack was collapsed so I didn't have access to that modifier. The mesh was pretty heavy so I added a 'ProOptimizer' to it to reduce it. I go to render and get a message that the object has no 'UVW Coordinates.' Drat...
So what I have now is an 'Editible Poly' on the bottom and a 'ProOptimizer' above it.
I had 6 of these objects so I go in and recreate the UVW Unwrap for one of them and it took me an hour. I was about to do the second one and I happened to see a setting under the 'Edit Poly' modifier. I'd certainly used this switch before but had forgotten about it. It's the 'Preserve UV's' switch.
I hope this saves you a ton of time one day.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.